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All files for mario kart wii download
All files for mario kart wii download











all files for mario kart wii download

However, these values are always set to 0 making their effects unseen and thus having both kinds of mushrooms behave identically to each other. They are also mentioned in the official Prima guide for the game.Įach of the two variants of the bouncy mushrooms have a set of parameters that can manipulate their position and rotation in several ways ( kinoko_bend and kinoko_ud). The unused coins, shown below, are highlighted in red and viewing the unused coins (alongside the rest of the starting coins) can show that the distribution of starting coins was originally much more symmetrical.įive item boxes, meant to appear on top of the mushroom platforms near the end of the track, are disabled in the final game and was present in some prerelease footage (along in the true ending credits video).

all files for mario kart wii download

However, there are coins that set this value to an equal or higher number and are ignored by the game to not load them in, which in turn make them go unused. A starting coin refers to those coins that have their second setting set to a value equal or higher than 0 and not equal to 0xFFFF.Īt the start of a round, the game will only place those starting coins to of whose second setting value is lower than the maximum limit defined for the arena. In Battle mode, each arena has a maximum limit of how many coins will appear at the start of a Coin Runners round. This can be done by changing the byte at the CAME's section offset + 0x06 to be the same as the byte that is right after it. It's possible to see these cameras in-game by (for example) replacing the course's intro cameras with these ones. The CAME (camera) section of the course.kmp file contains a byte ( CAME's section offset + 0x07) that points to the first camera used in this sequence, with each track containing two of this kind of cameras defined. Judging by its filename and similarities, it's possibly an early version of the filename itemBoxMipColor6.tex0, which depicts the coloring pattern that's used for the low poly versions of the item boxes.Īll of the game's courses contain two additional cameras that were used in development to record the small video clips, which the player sees when selecting a track. Unused Course Elements General Item Box Color Pattern Image (Early)Īn unused texture, (named ef_itemBoxMipLow.tex0) can be found within the textures for the item boxes. 16.8 Alternative Mario Kart Channel Version.15.2 Unused Balloon Backmodel Animation.13.1 Unused kartCameraParam.bin Parameters.12.11 Multiplayer-exclusive Skybox Models.12.5 Unused Competition/Tournament Game Mode.12.1.20 Half-Pipe Invisible Wall (0x1C).6.3.3 Donkey Kong, Funky Kong, and Waluigi.6.2 Leftovers and Test Bones/Animations.













All files for mario kart wii download